Sunday, November 21, 2010
The Cards that Ramp Players Fear
Friday, November 19, 2010
Breaking (Down) Primeval Titan
I want to address a few sideboard holes that Primeval Titan decks often find themselves in before wrapping up with the list I currently use to break Primeval Titan and its crazy ramp abilities. The toughest match-up is often counters and control against your early game ramp or the Primeval Titan itself. Summoning Trap remains your best friend here but this list includes counter magic of its own to bring in off the board for a game 2 surprise. The other choice that might seem odd is that I always board in my Obstinate Baloth against control. Why? One more creature I can cast that gets countered and thus is one more opportunity to insta win off a trap into Emrakul. Without further ado here is what I believe is the ultimate Primeval Titan list available today.
4 Primeval Titan
3 Frost Titan
3 Overgrown Battlement
4 Joraga Treespeaker
1 Emrakul, the Aeons Torn
1 Ulamog, the Infinite Gyre
1 Kozilek, Butcher of Truth
2 Jace, the Mind Sculptor
2 Rite of Replication
4 Explore
4 Growth Spasm
2 Mana Leak
4 Summoning Trap
4 Misty Rainforest
4 Tectonic Edge
3 Eldrazi Temple
2 Eye of Ugin
4 Khalni Garden
2 Halimar Depths
2 Island
4 Forest
SB:
4 Obstinate Baloth
3 Spell Pierce
2 Nature's Claim
4 Flashfreeze
2 Mindbreak Trap
Monday, November 15, 2010
My Colors
With that being said I would suggest you find the colors you love to play and always keep a "pet deck" if you will in your building realm. Getting into a rut is an easy thing for even the best players to fall into and your "go-to" deck is the one that will get you out of that rut and give you comfort in your game play again. I intend to show you all of the iterations of my pet deck as the meta progresses and changes to give you an example of how the core of your deck can remain much the same but still adapt to the changing meta. Let's start with the list I am running as of right now. I like to explain my choices right next to the card and then talk more broadly afterward:
Main:
2 Frost Titan (A fantastic finisher that is tough to remove and shuts down many decks best cards)
2 Baneslayer Angel (2nd best finisher behind Frost Titan, but still tilts the RDW match-up in your favor)
4 Wall of Omens (Replaces itself and stalls any aggro strategy long enough to establish your bigger threats)
2 Gideon Jura (A high value player that is as good on offense as he is on defense)
4 Jace, The Mind Sculptor (The most versatile card in the history of Magic)
2 Jace Beleren (Owns the control match-up by taking down his big brother for only 3 mana)
2 Day of Judgment (Raw card advantage almost every time)
4 Mana Leak (As close to early game Counterspell as we have)
2 Journey to Nowhere (The most versatile removal in standard today)
2 Luminarch Ascension (This card is almost as much a mental play as it is a physical one, read below)
3 Preordain (If you are playing blue you should be playing this card...)
2 Spell Pierce (Nothing better than watching your opponent get thrown on tilt when you lay this down)
2 Oust (Oust slows down almost any deck regardless of what they are trying to do)
2 Everflowing Chalice (Ramps while still leaving mana leak open on turn three)
4 Island
2 Scalding Tarn (Thins deck, combos with Jace)
3 Plains
2 Marsh Flats (Thins deck, combos with Jace)
4 Celestial Colonnade
4 Glacial Fortress
3 Seachrome Coast
3 Tectonic Edge (Holds down the Manland problem)
Sideboard:
2 Mindbreak Trap (Say goodbye Summoning Trap)
3 Flashfreeze (Say goodbye ramp cards)
4 Leonin Arbiter (Say goodbye ramp cards)
3 Ratchet Bomb (Puts crappy decks in their place)
2 Wurmcoil Engine (Owns both the control and RDW matchup)
1 Frost Titan (For when BSA just isn't cutting it)
Ramp Decks: Clearly the current meta is dominated by Ramp decks that puke as many lands as they can on the table in order to simply cast bigger spells than we can respond to. Our main deck presents several decent options in the form of Spell Pierce, Mana Leak, and Frost Titan; however, it is clearly post-board that this deck takes over the match-up. Leonin Arbiter shuts down most ramp decks to a standstill, Mindbreak Trap eliminates the chance for any Summoning Trap shenanigans, Flashfreeze does double duty against both ramp and Titans, while the extra Frost Titan gives you a greater chance to lock down any threats your opponent does land. Pre-board this is a tough match-up against all the forms of ramp (especially Valakut), but post-board the amount of ramp targeted disruption you have is often just too overwhelming for your opponent and more often than not your Grizzly Lion just beats their face.
Control Mirrors: Most of these match-ups are decided by intelligent use of counters, successfully sticking a Jace for multiple turns, and who can cast Frost Titan first. I believe this particular list has a slight advantage in game 1 due to our 6 copies of Jace, 2 Luminarch Ascension, and our always surprisingly effective Spell Pierce's. We don't have a lot of board in for Game 2 except an extra Frost Titan, and our 2 Wurmcoil Engine that will hopefully generate enough card advantage for us to win out in the long game. I will note that the UB control list is a tougher match-up than the straight UW mirror as Mimic Vat, more counters, and Grave Titan are tough threats to answer.
Aggro-Based Strategies: These match-ups are generally not tough as Wall of Omens can hold the fort or at least saves you enough life until you are able to get a BSA or a Frost Titan on board. The match-up tilts even farther in our favor post-board as Flashfreeze stalls them early and Wurmcoil Engine generally puts them away once it touches down.
Combo Decks: It is so hard to game plan around combo decks because their is a new flavor every week and I generally don't waste valuable slots in my main deck or SB when I am playing up to 11 counterspells. I will say not having an instant speed answer to the Quest deck is hard and nothing is scarier to me than an active Pyromancer Ascension, but with that being said I generally lean on my counters and my ability to dig for the answers with Jace to get me through these stranger match-ups. Game 1 is mostly about understanding what turns are the most critical to leave Counterspell mana open, while Games 2 and 3 are about adjusting to their boarding decisions and establishing early board dominance through the use of Jace TMS.
This is one of the most versatile UW lists I have created to date. While I am always refining, this is a list I am quite proud of as it seems to answer many of the threats in the current meta while also maintaining its own identity. The deck is able to churn out advantage through low costed spells, unleashes manipulation with Spell Pierce, Oust, and Journey, keeps its hand full using Wall of Omens, Preordain, and Jace and lastly finishes strong with Frost Titan, Gideon, and BSA. I even love the subtle mental games this deck can play on your opponent. More than once a player has completely changed their strategy based on a turn two Luminarch Ascension, went on complete tilt after a Spell Piercing of their Jace, or just couldn't understand why they were losing to somebody who was still playing with Wall of Omens. (Yes, it is still very good!)
I have explained much of why these spells are currently included above. I will continue to update this list as the meta evolves and explain my choices. This will allow you to follow along with me as I evolve my pet list to meet the demands of the meta. I am confident it will remain competitive going forward and look forward to sharing each iteration of the list with all of you.
As Always, Happy Gathering!
10 Best Underplayed Cards in Standars
Today I would like to talk about 10 cards you probably aren't playing with with maybe you should be.
Here's the list:
10. Calcite Snapper
9. Nature's Claim
8. Leonin Arbiter
7. Terra Stomper
6. Sunblast Angel
5. Spell Pierce
4. Clone
3. Grave Titan
2. Elspeth Tirel
1. Rite of Replication
So we will start at the top:
#10- Calcite Snapper
Ok. I know what you are thinking. But lets examine what blue is missing. Walls and non Jace Beleren 3 drops. This card is essentially both of these things.
I didn't think this card was very good until I started using it against RDW and Elves. This card is in my Pyromancer Ascension sideboard. The landfall abilities "may" trigger allows you to keep your wall or create a beater. Even if you switch the power and toughness this card still can't be bolted. Its power and toughness switch back at the end of turn so it doesn't die to pyroclasm or damage dealing board sweepers.
#9- Nature's Clain
This blog loves Quest for the Holy Relic and Pyromancer Ascension. This card deals with this and while gearing up for what we can only assume will be an artifact heavy metagame in the near future this card deals with it at instant speed.
This card wouldn't have been as good a few sets ago when green decks were playing 3/3s and 4/4s as their beaters. But in todays green decks where playing a 6/6 is your small creature and 15/15 isn't out of the question. But giving your opponent 4 life just isn't that big of a deal.
#8- Leonin Arbiter
I hate this card. As someone who has been playing a lot of ramp recently this card is very hard to deal with. Not only does this card shut down all deck searching until your opponent has at least 2 extra lands, it is a 2/2 for 2 that fits well into U/W Control decks that are lacking early game beaters.
I'm not saying this should be a main deck card. But if you are in white and playing ramp this card should come in. Not only come in but you should have 4 to bring in. I lost a game recently (video to come) to a pair of these that shut down the ramp and beat me in the face.
#7- Terra Stomper
This card is for those people that want to play Gaea's Revenge but don't have it. In a green ramp against control having something that you know will hit the board can be a game changer. Ramp loves trample. I don't like the fact that this card doesn't do anything the same turn as it hits the board but beggers can't be choosers.
Again, probably not a main deck card. But against the control matchup this card runs over Wall of Omens and still hits Jace, Gideon or you opponent.
#6- Sunblast Angel
Apparently I like this card much more than I thought I did. But it just keeps coming up on lists that I write. A great card in control because it wipes boards. But your Wall of Omens live through it. If you are in green and can trap your way into this or playing u/w and can flash it in it it is fantastic. This card may also be on of the best cards to blink with Venser.
#5- Spell Pierce
It seems like most of the Blue or White cards on this list make me mad. This is one of them. Tap out for a Primeval Titan, it gets mana leaked, you are pumped because they have 1 blue left and you have a summoning trap and bam. You are done. This card just wrecks days and until people become more aware of this cards playability it will continue to do so.
#4- Clone
A 4 mana answer. I just reread this card and it doesn't say the all important "Target" so, you can clone cards with protection from Blue. You can clone Frost Titan without paying those dreaded 2 mana. It kills legendary creature through the legened rule. It takes your opponents biggest threat and uses it against them. It also takes your threats and doubles them. 2 Frost Titans sure. More mana from another Primeval Titan. Thank you very much. All of the enter the battlefield triggers happen with this card.
#3- Grave Titan
I really thought this card would be used way more than it is. But I do think it is on the rise. Thanks to the success of UB Mimic Vat control I think this card is going to to reach its potential right along side of Frost Titan. Although the deathtouch abililty seems almost pointless, get and extra 4 power out of each attack is awesome. As far as being attached to Mimic Vat, who wouldn't pay 3 mana to get 2 2/2s?
#2- Elspeth Tirel
I want great things for this card. It is hard for white decks to play it because of the other 3WW drops available. It just doesn't seem as good as Gideon Jura or Baneslayer Angel. I think the deck is coming where this will be a star. GW Tokens is becoming more and more viable. I think the lists need some more work but this card will always be in the lists that are winning.
#1- Rite of Replication
This card is really amazing. Trevor will attest to this. What is scarier than cloning your Frost Titan, how about adding 5 of them. Need mana for your eldrazi, copy Primeval Titan 5 times. The tokens also have the same converted mana cost as the creature they target which is great against Consume the Meek and pretty dang good agains Ratchet Bomb.
Well there you have it. I hope that you all take a look at your deck list and see if these cards could help. Or maybe these cards don't fit your list. But it should get you looking at other cards and hopefully your deck will improve.
Saturday, November 13, 2010
Card of The Day 11/13/10 Sunblast Angel
Deck List of the Day: G/W Ramp
Creatures
4 Primeval Titan
1 Iona, Shield of Emeria
3 Joraga Treespeaker
1 Sunblast Angel
1 Oracle of Mul Daya
1 Wurmcoil Engine
2 Baneslayer Angel
1 Emrakul, the Aeons Torn
1 Kozilek, Buther of Truth
2 Ulamog, the Infinite Gyre
(16)
Spells
4 Summoning Trap
4 Explore
4 Growth Spasm
3 All is Dust
2 Journey to Nowhere
(17)
Land
6 Forest
2 Plains
4 Khalni Garden
1 Sejiri Steppe
2 Sunpetal Grove
1 Stirring Wildwood
4 Eldrazi Temple
2 Eye of Ugin
3 Tectonic Edge
1 Mystifying Maze
(26)
Sideboard
2 Baneslayer Angel
1 Pelakka Wurm
1 Platinum Angel
2 Journey to Nowhere
2 Day of Judgement
2 Leyline of Sanctity
4 Nature's Claim
1 Demystify
(15)
This deck follows the normal Eldrazi Ramp base except it doesn't run Overgrown Battlement. Growth Spasm allows you to ramp into your 6 drops a turn faster than Cultivate.
The Magical Christmas Land play here is
Turn 1 Treespeaker
Turn 2 Level up and play explore. Drop 3rd land
Turn 3 Growth Spasm and a 2 Drop. This could be Explore, Journey to Nowhere or another Treespeaker.
Turn 4 Drop the Fatty Boom-Booms.
In the sideboard there is artifact and enchantment removal for Pyromancer Ascension and Quest for the Holy Relic (that's right Flores, I've got you in my sights.) Leyline of Sanctity for Red. Day of Judgement for the mirror. Platinum Angel for Poison.
Thursday, November 11, 2010
Pro Conspiracy
Our theory is based on the fact that all the pros secretly want to play Pyromancer's Ascension type decks, because it is the most powerful card in current standard and when it is online is nigh unbeatable. Unfortunately for all these pros, some crazy deck designer came up with the Quest deck. Because of this deck's popularity, low costs, and high win percentage people have been playing it like crazy and yet pros continue to hate on it. Why?
Because if the Quest deck gains in popularity eventually people's sideboards will start reflecting this popularity and will move artifact/enchantment hate into relevance. The unintended side effect of all this artifact/enchantment hate directed at Quest and Equipment means that Pyromancer's Ascension would also suffer greatly. Therefore many pros have committed themselves to claiming the Quest deck is not a real deck in order to hide their true pet deck of choice...Pyromancer's Ascension!
In order to combat this and to force the meta to adapt let me share some stats with you...the quest deck costs less than $150 to build, it has an MTGO win percentage of over 60% (courtesy of TCGplayer.com), and has a good amount of draws that simply can not be beat...period.
If you want a cheap deck that smashes the competition I would look no further than the Quest Deck. Check out a list here--> http://magic.tcgplayer.com/db/deck.asp?deck_id=721890
As always Happy Gathering!
Card of the Day 11/11/10
Decklist of the Day: RUG Control
Decklist of The Day: RUG Control
- Jace, The Mind Sculptor
- Jace Beleren
- Primeval Titan
- Preordain
- Mana Leak
- Joraga Treespeaker
- Lotus Cobra
- Lightning Bolt
- Pyromancer Ascension
- Frost Titan
When you look at this list one thing jumps at me. Black and White are terrible. (Not really but for the purpose of my list they are.) I decided to play only the 3 best colors as well. So knowing that I present to you R/U/G Control
3 Frost Titan
4 Lotus Cobra
3 Oracle of Mul Daya
3 Goblin Ruinblaster
(13)
Spells
4 Jace, The Mind Sculptor
4 Explore
4 Mana Leak
4 Preordain
4 Lightning Bolt
(20)
Lands
4 Misty Rainforest
4 Scalding
2 Halimar Depths
4 Raging Ravine
2 Mountain
3
5
3 Copperline Gorge
(27)
4 Obstinate Baloth
4 Flashfreeze
4 Pyroclasm
2 Ratchet Bomb
1 Goblin Ruinblaster
Honorable Mention Top 10 List
4 Pyromancer Ascesions
4 Lightning Bolt
4 Preordain
4 Mana Leak
3 Jace Beleren
2 Call to Mind
4 Burst Lightning
3 Foresee
4 See Beyond
3 Into the Roil
(35)
4 Scalding
3 Halimar Depths
11 Mountain
7
(25)
Stay tuned for why pros hate Quest White Weenie.
Wednesday, November 10, 2010
Decklist of the Day Kick a Frosty
Main Deck:
4 Primeval Titan
4 Frost Titan
3 Jace, the Mind Sculptor
4 Joraga Treespeaker
4 Explore
4 Growth Spasm
4 Preordain
4 Mana Leak
2 Rite of Replication
1 Ulamog, the Infinite Gyre
1 Emrakul, the Aeons Torn
4 Khalni Garden
2 Tectonic Edge
1 Eye of Ugin
3 Eldrazi Temple
4 Misty Rainforest
4 Island
1 Halimar Depths
6 Forest
SB:
4 Summoning Trap
4 Overgrown Battlement
4 Obstinate Baloth
3 Flashfreeze
Every few weeks some pro puts out a list of the best cards in standard and I generally agree with their approximate ratings. Without further ado here is a list put out by prominent pros Mike Flores and Patrick Chapin:
- Jace, the Mind Sculptor
- Jace Beleren
- Primeval Titan
- Preordain
- Mana Leak
- Joraga Treespeaker
- Lotus Cobra
- Lightning Bolt
- Pyromancer Ascension
- (Frost Titan)